Pages: 1 [2] 3 |
21. MISSIONS: Putting MM in the MMO... - in Player Features and Ideas Discussion [original thread]
CCP already accomplished this simply by making L5 mission difficult enough to solo that for many (or most) you have to bring a friend or alt along. Essentially, they forced the classical MMO tank + healer + dps setup for optimal L5 mission clearin...
- by Aiko Intaki - at 2008.12.16 01:34:00
|
22. Split voting rights from profit sharing on corp shares. - in Player Features and Ideas Discussion [original thread]
As the subject says. The manner in which I divide my corp's income results in some percentage being termed as a corp profit. Currently, I have the option of dividing this profit equally between all members, all shareholders or manually disbursing...
- by Aiko Intaki - at 2008.12.15 19:49:00
|
23. add lvl 5, lvl 4 agents to all low sec station, to encourage people - in Player Features and Ideas Discussion [original thread]
L5 missions are innately flawed. CCP deployed them as a carrot to draw missioners out of high sec, and to lure those who "faction-balance" away from doing so. They accomplished neither goal particularly well, in my opinion. Faction warfare missio...
- by Aiko Intaki - at 2008.12.14 02:45:00
|
24. Local chat option. - in Player Features and Ideas Discussion [original thread]
Originally by: ShadowDraqon Edited by: ShadowDraqon on 09/12/2008 19:36:11 Originally by: Aiko Intaki Camera Drones. Take local away. Give players camera drones. When someone appears on grid with a camera drone, the deploying...
- by Aiko Intaki - at 2008.12.10 03:17:00
|
25. Local chat option. - in Player Features and Ideas Discussion [original thread]
Camera Drones. Take local away. Give players camera drones. When someone appears on grid with a camera drone, the deploying player gets is alerted. Camera drones can be destroyed. Camera drones consume the same drone bandwidth as a scout drone. ...
- by Aiko Intaki - at 2008.12.09 19:26:00
|
26. Killmail for faction/officer kills - in Player Features and Ideas Discussion [original thread]
Bring a cargo scanner... Set a designated looter for officer NPCs... Scan them after they loot a kill... If they're lying, shoot them... profit?
- by Aiko Intaki - at 2008.12.05 14:52:00
|
27. In-Game EFT Utility - in Player Features and Ideas Discussion [original thread]
I don't want to make the same arguments that have been made in the past for EFT's inclusion in the game itself, though I think they're fairly compelling. I would like to follow up on a comment made during the Ambulation Fanfest video, however. The...
- by Aiko Intaki - at 2008.11.21 14:07:00
|
28. [Idea] Link skill queue to certificates... - in Player Features and Ideas Discussion [original thread]
Skill queues would be a good thing. No player skill is involved in avoiding 4 am training completions or down times. No skill is involved in scheduling to be online at the precise moment your skill finishes training. No skill is involved in any o...
- by Aiko Intaki - at 2008.11.17 14:34:00
|
29. Improving Lowsec - in Player Features and Ideas Discussion [original thread]
Two better solutions to populating low-sec: 1. Modify NPC bounties. 2. Increase time investment involved in scanning down other players. Detail: 1. Lower bounties on all NPCs (missioning or otherwise) in high sec by 33% of their current valu...
- by Aiko Intaki - at 2008.10.31 18:50:00
|
30. Dock inside Moms / Titans - in Player Features and Ideas Discussion [original thread]
The only issues I see are with cases that arise with ambulation, if you were to take it as far as you suggested (with people walking around a cap ship as though it were a station). If people were walking around (not in the hangar), and the pilot l...
- by Aiko Intaki - at 2008.10.14 13:45:00
|
31. BlackOps & The Gallente failboat - in Player Features and Ideas Discussion [original thread]
I've wondered since they were announced why the Dominix hull was used for the Black Ops Gallente vessel and the Megathron hull was used for the Marauder. It seemed obviously backwards to anyone who actually runs missions in a Gallente ship (read: ...
- by Aiko Intaki - at 2008.10.11 14:43:00
|
32. Limiting the number of titans in game - in Player Features and Ideas Discussion [original thread]
Wouldn't imposing a grid-based DD timer solve the issue more directly? Invent some flavor-text reason why DDs can't be activated in the same grid within some agreeable time frame and then implement it. Sample flavor text reason: "Background radia...
- by Aiko Intaki - at 2008.10.09 12:54:00
|
33. Traning skills - 2 alts together Simultaneously on one Account. - in Player Features and Ideas Discussion [original thread]
I'd rather that not happen. While it would be a nice thing for the individual if all characters on a single account could actively train, it would just make the world of EvE more insular than it already is. I wouldn't complain too much if it did...
- by Aiko Intaki - at 2008.09.15 12:39:00
|
34. Walking in Stations...why not... - in Player Features and Ideas Discussion [original thread]
I like the idea of flashing red lights and alarms in reinforced mode. At some point though they're going to have to create the RP and story behind the technology that allows mental transfer between clones outside of your ship... Then you could jus...
- by Aiko Intaki - at 2008.09.10 12:58:00
|
35. Ability to sort by "Meta level" in assets - in Player Features and Ideas Discussion [original thread]
This would be supremely convenient, though I think they probably haven't done it already for reasons of market concerns. If people could trivially sift out the meta 4 from the rest of the mission loot, it would probably impact current selling patt...
- by Aiko Intaki - at 2008.09.10 12:52:00
|
36. salvaging ninja's - in Player Features and Ideas Discussion [original thread]
CCP's stated position is that ninja looting is intended. People comparing wrecks and salvage to mission loot cans or asteroid fields aren't really comparing apples to apples; wrecks and salvage are their own entities. Consider wrecks "player spawn...
- by Aiko Intaki - at 2008.09.09 12:53:00
|
37. Making lowsec missions viable - in Player Features and Ideas Discussion [original thread]
Change the nature of the missions altogether by introducing new mission types; a far better idea than cramming existing L4's into low sec... NEW LOW SEC MISSION TYPE Bounty Hunter Missions Agent randomly picks another pilot in 'near' space (perh...
- by Aiko Intaki - at 2008.08.13 22:16:00
|
38. Something for the older player ? - in Player Features and Ideas Discussion [original thread]
Edited by: Aiko Intaki on 11/08/2008 18:27:50 Originally by: soldieroffortune 258 i can go along and say the exact same thing, about HAC's do you know how long it would take me to train up to an HAC? 3 months if i trained STRAIGHT into...
- by Aiko Intaki - at 2008.08.11 18:25:00
|
39. Something for the older player ? - in Player Features and Ideas Discussion [original thread]
I can't support this, and believe your analysis of merit based off flat SP comparisons to be surprisingly naive for someone with 70m SP. One of the truly strong points of the EvE skilling systems is that per function (tackling, missioning, mining...
- by Aiko Intaki - at 2008.08.10 19:43:00
|
40. POS fighter drone hanger bays - in Player Features and Ideas Discussion [original thread]
Make POS fighters require a controlling player, and allow POS drones to be "auto deployed"? Would the fighters be assignable, as from a carrier? If so, a low sec POS for assigning fighters becomes somewhat interesting. Could you choose shield rep...
- by Aiko Intaki - at 2008.08.10 17:46:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |